Werewolf can be a challenging setting for a LARP, requiring as it does an active imagination. Costuming can’t easily account for a Hispo form or a Nexus Crawler. But Werewolf also enjoys the advantages of other modern live-action games, in that many of the locations require little modification, and it’s easy to dress as a modern Garou in Homid form. Not that costuming goes to waste, of course!

Werewolf also provides plenty of conflicts for a LARP to thrive on. The external war against the Wyrm and Weaver can be used to gather a group together, while the internal rivalries and blood feuds of a sept can threaten to tear them apart. It all makes for meaty, bloody roleplay of the finest sort.