Gaia’s Chosen may use the Rite of the Fetish to bind spirits into appropriately crafted and consecrated vessels. Such wondrous items are known as fetishes. The owner of a fetish can call upon the spirit within to perform specific tasks, depending on the nature of the vessel and the spirit. Given the multitude of spirits within the Tellurian and the ingenuity of the Garou, fetishes of almost any type imaginable may be created.

Werewolves hold great reverence toward fetishes, treating them as honored allies rather than mere tools. Such is the nature of the pact that binds spirits into fetishes; they are obligated to serve the Garou only as long as they are respected in return. It is possible to bind a spirit against its will, but these fetishes tend to be rebellious, and most Garou consider them cursed.

Of course, the servants of the Wyrm bind Banes into horrifying fetishes of their own…

The majority of fetishes are crafted from natural materials (wood, hide, bone, clay), although this is more a preference of most spirits than a hard rule - Glass Walkers, in particular, tend to bind spirits that prefer more modern, technological housing. Few fetishes are nondescript; Garou adorn them with carved river stones, feathers, beads, and other markings to honor and appease the spirit within.

To use a fetish, the Garou must first attune herself to it by making a Purity roll, resisted by the fetish’s Gnosis rating. Attunement establishes a spiritual bond between fetish and user, enabling the Garou to take the fetish anywhere in the Tellurian and providing instinctive understanding of the fetish’s powers. Only a single success is required to attune to the fetish; failure indicates that the fetish has rejected the character. Another roll may not be attempted until the werewolf has somehow reached accord with the resident spirit. Attunement also effectively “dedicates” a fetish to its wielder, as though the Rite of Talisman Dedication had been performed on it. Since fetishes have their own Gnosis, an attuned fetish doesn’t count against the maximum number of objects a werewolf can have dedicated to him.

Each time the wielder wishes to use one of the fetish’s powers, the player must make a Purity roll, resisted by the fetish’s Level, to “activate” the power. Alternatively, she may simply spend a Gnosis point to activate the power automatically. Gnosis may not be spent for additional actions in the same turn that it is spent to activate a power, unless a Gift or other power allows otherwise.

Any fetish weapons deal Lethal damage, unless otherwise noted. There are rumors of some legendary fetishes that deal Aggravated damage to any creature, but those are extremely rare and highly sought after by Elders and Cliath alike.