Ranks

Rank 0: Cub

Werewolf: The Enraged assumes that most characters begin play with some experience of Garou life. Cubs don’t have any. They’ve just gone through their First Change and have just begun to deal with the complex new world they’ve entered. Cubs enjoy a few advantages: They can’t be challenged without loss of honor on the challenger’s part, though they are subject to routine pack, sept and tribal discipline, and most older Garou come to a cub’s aid in time of danger. On the other hand, cubs can only learn breed and tribe Gifts; auspice Gifts come once a cub undergoes a Rite of Passage. Many septs designate a Garou as Den Mother or Den Father with the responsibility to watch over the cubs and teach them what they must know to survive as full-fledged members of Garou society.

Requirements: None.

Duties: Learn as much as you can about Garou society and your place in it.

Rank 1: Cliath

This is the Rank most players will begin at. The character creation rules assume Cliath status. Cliath have completed their Rite of Passage and are accepted as a full-fledged (though still young) member of the Garou Nation. They cannot hold sept office or lead outside their pack, and they are constantly watched. Now they must submit to Garou justice, and there’s little margin for clowning around or taunting their elders. Gaia’s warriors do not tolerate insubordination in the ranks do not find pranking of superiors and veterans amusing, and do harshly penalize young Garou who fail to grasp the basic realities of their condition. Cliath are expected to explore their new abilities and demonstrate their strengths individually and in cooperation with their allies.

Requirements: In addition to Renown requirements, Cliath must learn three initial Gifts and swear loyalty to their sept or tribe. This usually takes place at a ceremony immediately after the Rite of Passage.

Duties: Serve your sept regularly. This may involve minor jobs such as assisting the Keeper of the Land, patrol and guard duty or helping elders prepare for complicated rites. You are expected to do the duties assigned to you and to do them well. You are not expected to find it all fun, but you may learn something and may sometimes get the opportunity to earn Renown.

Privileges: Cliath can petition for justice, challenge for higher Rank when they have sufficient Renown and can usually enter the caern. Elders allow Cliath some measure of independence and just plain screwing up, but being young and inexperienced isn’t license for abuse. Storytellers should feel free to rein in characters whose players seem to regard the Litany and social hierarchy as optional.

Rank 2: Fostern

Most Garou who hold positions at the sept level have achieved Fostern rank. They’ve made some mark on the world and gotten the Renown to prove it, and they’ve survived dangers that destroyed their less successful peers. Fostern are considered mature in Garou Society. They are expected to attend moots, fulfill the roles assigned to their auspice and to master the ways of their breed and tribe.

Requirements: The only requirement to raising to the Fostern Rank is Renown (see Renown Chart).

Duties: Serve your sept. In addition to the basic duties you’ve performed before, you now bear greater responsibility for its safety and success. You will sometimes command younger Garou, and their actions will reflect back on your ability.

Privileges: Fostern can petition for justice and challenging for Rank when appropriate. They can usually gain access to the caern, and can request moon bridges for serious tasks. (Frivolous requests eventually earn loss of Wisdom.) The term “fostern” also refers to pack brothers and sisters, and within the pack Rank distinctions are less important, though they never become trivial.

Rank 3: Adren

Adren are part of the elite within Garou society. Most Garou don’t make it this far, whether it’s because of dying along the way or because of never managing to earn the necessary Renown. Adren lead the Garou Nation in routine matters.

Requirements: In addition to Renown requirements, Adren must be in training for one of the sept’s positions. They must challenge and defeat a fellow Adren in a contest given elder approval. (This doesn’t affect the victor’s Renown, though a particularly humiliating defeat may cost the loser some Glory.) The challenge may be physical, mental, social or something else altogether.

Duties: Serve the elder who trains you; this will take most of your time. You may take on lesser sept offices like Keeper of the Land, Gatekeeper, Guardian and Den Mother, and performing them well shows your fitness and dedication. Train Fostern and Cliath so that someday they might do as well as you, or even better. Remember that while your responsibilities are sometimes great, your authority is often limited, and you will need to use ingenuity as well as force to do your duty.

Privileges: Fostern and Cliath must address Adren with terms of respect, or the Adren can demand justice (and receive it). Adren who know the Rite of Binding can create talens for themselves and others. They’re known beyond their own sept, generally within their own tribe. They can demand that the sept provide living space (even if just communal quarters), though the demand often seems petty or even unwise.

Note: Most Adren are in line for sept positions. They’re under scrutiny. Ragabash can earn Renown for exposing their failings and vices, Theurges for exposing their follies, and so on. Adren are expected to set good examples.

Rank 4: Athro

Athro are known widely in the Garou Nation. Not many Adren survive and prosper enough to make to this Rank, and all who achieve it have earned respect and authority. Other Garou come to them for advice and respect the answers they get.

Requirements: In addition to Renown requirements, Athro should fill one of the elder positions in a sept: elder of an auspice, elder of a tribe, elder of a breed, sept leader, Warder, Master of the Rite or Master of the Challenge. Some duties overlap, and an Athro may hold more than one of these positions. Athro can only advance to elder rank by challenging the current holder of one of these positions or by waiting for a vacancy to open.

Duties: Lead your pack, your sept or both. Be ready to receive guiding visions, to organize and lead quests and missions. You must face danger to set the example for others, and must not court dishonor by commanding others to take risks you’re not prepared to face yourself.

Privileges: Only a sept’s council of elders can judge Athro; all challenges and complaints go through them. Athro get their pick of juicy assignments, and are considered teachers by all younger Garou.

Rank 5: Elder

Elders are at the peak of their ability as Garou. They stand forth as paragons of their respective communities, receiving respect and obedience from all others.

Requirements: In addition to Renown requirements, elders must hold at least one of the sept’s elder positions: elder of an auspice, elder of a tribe, elder of a breed, sept leader, Warder, Master of the Rite or Master of the Challenge. Elders can be elder of a tribe, auspice or breed and also sept leader, Master of the Rite or Master of the Challenge.

Duties: As auspice, tribe or breed elder, you are ultimately responsible for the well-being of all Garou of that type within your sept. They need you to instruct them, lead them, represent their interests when conflicts arise… and also to discipline them when they fail. You can veto Renown nominations, and should take this responsibility seriously. As elder of a tribe, you can adopt new members and expel existing ones who commit sufficiently heinous deeds. As elder of a breed, you are expected to deal with the non-Garou population of that sort in the surrounding area.

Privileges: Only a council of elders can judge elders. Elders are largely free to do as they wish as long as they discharge their duties.

Storyteller Note: Elders should always be very much in the minority. In small chronicles, think carefully before allowing many players to advance their characters to elder ranks.

Rank 6: Legend

Those who reach the rank of Legend has surpassed the Nation itself. This is the only rank that is not decided on by Renown alone, but instead, by succeeding in a task that causes such a wide-spread benefit to Gaia that She notices and chooses you herself. Because of their close tie to Gaia, Legends no longer need to worry about a mystic connection; they will always have access to Gnosis in one form or another, unless they perform something so disastrous against Gaia that She removed Her touch from them.

Requirements: There are no Renown requirements to reach the rank of Legend. Instead, Garou seeking the rank of Legend must make an effort to vastly improve the status of Gaia. This could be removing a serious Wyrm or Weaver threat, something vastly more powerful than most members of the Nation would even contemplate taking on, though they are content with simply treating the symptoms of the disease. Other Elders have forsaken themselves, thrown their entire presence into the Umbra, and come back with stories and tales of creating other Umbral demi-realms, improving the cohesion of all tribal totems and bringing peace to rival factions in the process.

Duties: Legends are no longer truly associated with the Garou Nation. Instead, they answer directly to Gaia, and their only duty is to Her and Her alone. That is not to say that they cannot assist the Garou Nation, but normally they have higher priorities, answering the Mother Herself.

Rank Ragabash Theurge Philodox Galliard Ahroun
Cub None
Cliath Any 3
Fostern 3 Cunning
4 ranks in any
other combination
3 Wisdom
2 Vigilance
2 Cunning
3 Honor
2 Wisdom
2 Glory
3 Vigilance
2 Glory
2 Honor
3 Glory
2 Vigilance
2 Wisdom
Adren 4 Cunning
9 ranks in any
other combination
4 Wisdom
3 Vigilance
3 Cunning
2 Honor
1 Glory
4 Honor
3 Wisdom
3 Glory
2 Vigilance
1 Cunning
4 Vigilance
3 Glory
3 Honor
2 Wisdom
1 Cunning
4 Glory
3 Vigilance
3 Wisdom
2 Honor
1 Cunning
Athro 5 Cunning
14 ranks in any
other combination
5 Wisdom
4 Vigilance
4 Cunning
3 Honor
3 Glory
5 Honor
4 Wisdom
4 Glory
4 Cunning
2 Vigilance
5 Vigilance
5 Glory
5 Honor
3 Wisdom
1 Cunning
5 Glory
5 Vigilance
5 Wisdom
3 Honor
1 Cunning
Elder 5 ranks in all Renown
wiki%20previous.png
wiki%20next.png