Werewolf The Enraged
  • Introduction
      • The Nature of the Beast
      • What This Book Is
      • Live-Action
      • Safeguards
    • The Werewolf
      • What Are Werewolves?
      • Themes
      • How to use this book
  • Chapter One: Into the Silver Record
    • A World of Darkness
      • The Garou
      • The Changing Breeds
      • The "Wolves of Two Paws"
      • Other Denizens of the World
  • Chapter Two: Warriors of Gaia
    • Character and Traits
      • Breeds
      • Auspices
      • Tribes
      • Renown
      • Ranks
    • Character Creation
    • Experience
    • Nature of the Wolf
      • Rage
      • Injury and the Shifting Form
    • Cycle of the Wolf
      • Kinfolk
      • First Change
      • Moving as a Pack
      • Life in the Sept
      • Politics of the Nation
      • Tribes and Camps
      • Thou Shalt Not Suffer Sickness
    • Connections to the Spirits
      • About Gnosis
      • Gnosis Bleed
    • Celestial Anathema
      • The Madness of Luna: Silver
      • Call of the Feral: The Curse
      • Ripples of the Impergium: The Delirium
      • Taints
      • Regeneration
      • Shapechanging
      • Frenzy
      • Purity
    • Merits
      • Sanctity of Merits
      • General Garou Merits
      • Garou Fighting Merits
      • Pooling Merits
  • Chapter Three: Laws of the Wyld
    • The Basics
      • Combat
      • Disease
      • Drugs
      • Extreme Environments
      • Poison
      • Equipment
      • Conditions
      • The Pack
    • Gifts and Deals
      • Learning Gifts
      • Gift Lists
      • Deals
    • Rites
      • Types of Rites
      • Enacting a Rite
      • Learning a Rite
      • Auspice Roles
      • Rites of Accord
      • Caern Rites
      • Rites of Death
      • Mystic Rites
      • Punishment Rites
      • Rites of Renown
      • Seasonal Rites
      • Minor Rites
    • Fetishes
      • Sample Fetishes
    • Talens
      • Sample Talens
  • Chapter Four: Spiritual Realm
    • The Umbra
      • Journeys Beyond Reality
      • Shape of the Spirit World
      • Walking Between Worlds
      • Caerns
      • The Periphery
      • The Penumbra
      • The Dark Umbra
      • The Astral Realm
      • Domains
      • The Near Umbra
      • Deep Umbra
      • Disconnection
    • Umbral Travel
    • Gaia
    • The Triat
      • Forms of the Triat
      • The Weaver
      • The Wyrm
    • The Hierarchy of Spirits
      • Spirit Rules
      • Types of Spirits
      • Totems
  • Chapter Five: Storytelling and Antagonists
  • Chapter Six: Changing Breeds
  • Appendix A: Camps and the Lost Ones
  • Appendix B: Conditions
  • Appendix C: Frenzy in the Music City