Gift List: Covert

With the power and influence the minions of the Weaver and Wyrm have within every strand of society, the Garou have had to find ways to stay under the radar. Because of this, they made deals with spirits of the shadow and sound to enhance their capabilities, allowing them to pass unseen from the eyes of most, and even teleport from place to place instantaneously.

The following Gifts are available to the Ragabash Auspice, as well as the Shadow Lord and Uktena tribes.

Blur of the Milky Eye (•)

The werewolf’s form becomes a shimmering, indistinct blur, as though seen through heavy cataracts — even in the midday sun. The werewolf is not truly invisible, however, and if spotted, this Gift’s protection fails until the observer is distracted.

Cost: None.
Dice Pool: Manipulation + Stealth + Cunning
Each success achieved on this roll adds a -1 penalty on any Wits + Composure rolls made to detect him for the rest of the scene.
Action: Instant

Blissful Ignorance (••)

The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still.

Cost: None.
Dice Pool: Stamina + Stealth + Cunning
Each success subtracts one success from the Wits + Composure rolls for those actively looking for the character. If no one is actively seeking the werewolf, one success provides perfect concealment for the rest of the scene.
Action: Instant

Chameleon (•••)

Like the Gift’s reptilian namesake, the Garou can blend with her natural surroundings. Unlike the lizard, the werewolf shifts fluidly with changing backgrounds, thus allowing the Garou to move about and even attack.

Cost: 1 Gnosis
Dice Pool: No roll is necessary to activate this Gift.
Anyone trying to see the werewolf, even in open ground, must make a Wits + Composure roll, contested by the Garou’s Wits + Stealth, to detect her. Once the Garou attacks, she suffers a -3 resistance to her contested roll. The Gift affects only sight; it does not mask the Garou’s sound or scent.
Action: Instant

Blink (••••)

The Garou can duck into a shaded area (an open dumpster, a dark alley, beneath a parked car) and pop out in another shaded area some distance away.

Cost: 1 Gnosis
Dice Pool: Manipulation + Stealth + Cunning
Action: Instant

Roll Results


Dramatic Failure: The Garou disappears from the shaded area, but reappears in the midst of the nearest antagonistic presence. Whether this be a gaggle of Banes in the Umbra around a sewage treatment plant, or within the entrance of the nearest Black Spiral Dancer Hive.
Failure: The Garou ducks into a shaded area, but fails to disappear or reappear in another location.
Success: For each success achieved on the roll, the character disappears from the shaded area he ducked into and can reappear in any shaded area within 20 yards per success.
Exceptional Success: If they achieve an Exceptional Success, distance is no longer a factor. The Garou can appear anywhere he has been before, whether it be the heart of the Sept or the rooftop of a nearby skyscraper. However, if the desired location is not in a shaded area, the Gift immediately fails, regardless of the number of successes achieved.

Thousand Forms (•••••)

The werewolf with this Gift may change herself into any animal between the sizes of a small bird and a bison. The Garou gains all the special capabilities (flight, gills, poison, sensory abilities, etc.) of the animal she mimics. She may not take the form of Wyrm-beasts (not that she would wish to!), but with some extra effort she may take the form of mystical beasts (such as a griffon or unicorn), provided the beast remains within the usual size limitations of the Gift.

Cost: 1 Gnosis
Dice Pool: Intelligence + Animal Kin + Cunning
Action: Instant

Roll Results


Dramatic Failure: The character takes on the form of one of the minions of the Wyrm, such as that of the Green Dragon or the Dark Fungus. However, she gains no useful benefits from this form, and instead draws the ire of any Gaian creature witnessing.
Failure: The character fails to transform.
Success: With success, the character assumes the shape of any normal animal. For the duration of the scene, he may make additional transformation rolls without spending additional Gnosis, provided he only takes the shape of normal animals.
Exceptional Success: By achieving an Exceptional Success on the initial roll, the character can assume a mythical form, such as a sphinx or a Cerberus. Most notably, many of the mythic forms are normally chosen from those of the character’s tribal totem, such as Chimera and even Grandfather Thunder.